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	<title>myblog | Arthur Audren de Kerdrel | Activity</title>
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				<title>Arthur Audren de Kerdrel wrote a new post on the site We Make Stuff For Fun</title>
				<link>https://wemakestuffforfun.myblog.arts.ac.uk/?p=189</link>
				<pubDate>Thu, 25 Nov 2021 13:12:08 +0000</pubDate>

									<content:encoded><![CDATA[<p>Critical Analysis</p>
<p>The Silent City is a game that I&#8217;ve always wanted to make. Originally, it was called Shadow Shard. The goal of making the game was to blend the 2D platforming and stealth of Mark of the Ninja [&hellip;] <img loading="lazy" src="http://wemakestuffforfun.myblog.arts.ac.uk/files/2021/06/Tutorial_Awareness.png" /></p>
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				<title>Arthur Audren de Kerdrel wrote a new post on the site We Make Stuff For Fun</title>
				<link>https://wemakestuffforfun.myblog.arts.ac.uk/?p=187</link>
				<pubDate>Thu, 25 Nov 2021 10:41:09 +0000</pubDate>

									<content:encoded><![CDATA[<p>Last one, then critical analysis, wooh!I figured I would have to come around to case studies eventually, seeing as my previous logs were completely swamped with notes of my progress. These dev logs have more so [&hellip;] <img loading="lazy" src="https://www.destructoid.com/wp-content/uploads/2020/12/577881-La-Mulana-Nintendo-Switch.jpg" /></p>
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				<title>Arthur Audren de Kerdrel wrote a new post on the site We Make Stuff For Fun</title>
				<link>https://wemakestuffforfun.myblog.arts.ac.uk/?p=178</link>
				<pubDate>Thu, 25 Nov 2021 02:31:08 +0000</pubDate>

									<content:encoded><![CDATA[<p>So, 4th and before last development diary. The base game is &#8216;complete&#8217; so to speak. There is a beginning, a middle and an end. When you arrive at the door, you can press [E] to enter the Silent City, which really [&hellip;] <img loading="lazy" src="https://wemakestuffforfun.myblog.arts.ac.uk/files/2021/11/SILENTCITYPost4.3.png" /></p>
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				<title>Arthur Audren de Kerdrel wrote a new post on the site We Make Stuff For Fun</title>
				<link>https://wemakestuffforfun.myblog.arts.ac.uk/?p=167</link>
				<pubDate>Mon, 22 Nov 2021 22:13:48 +0000</pubDate>

									<content:encoded><![CDATA[<p>Its been a while since I&#8217;ve posted a development diary log, and well&#8230; I sort of need to seeing as its part of the process. A lot of things have been implemented since the last post (albeit shakily). </p>
<p>Amongst [&hellip;] <img loading="lazy" src="https://wemakestuffforfun.myblog.arts.ac.uk/files/2021/11/SilentCityPost3.1.png" /></p>
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				<title>Arthur Audren de Kerdrel commented on the post, Final Major Project, on the site We Make Stuff For Fun</title>
				<link>https://wemakestuffforfun.myblog.arts.ac.uk/2021/10/28/final-major-project/#comment-3</link>
				<pubDate>Wed, 03 Nov 2021 15:23:09 +0000</pubDate>

									<content:encoded><![CDATA[<p>Note, they have been changed to red circles because of confusion.</p>
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				<title>Arthur Audren de Kerdrel wrote a new post on the site We Make Stuff For Fun</title>
				<link>https://wemakestuffforfun.myblog.arts.ac.uk/?p=144</link>
				<pubDate>Thu, 28 Oct 2021 11:51:26 +0000</pubDate>

									<content:encoded><![CDATA[<p>LEVEL DESIGN * Playtesting * The Silent City</p>
<p>Much of the past week has been drafting levels and dividing each room according to the 8 rules detailed previously, as well as implementing them into the game [&hellip;] <img loading="lazy" src="https://wemakestuffforfun.myblog.arts.ac.uk/files/2021/10/SilentCityDrafts.jpg" /></p>
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				<title>Arthur Audren de Kerdrel wrote a new post on the site We Make Stuff For Fun</title>
				<link>https://wemakestuffforfun.myblog.arts.ac.uk/?p=140</link>
				<pubDate>Tue, 27 Jul 2021 16:56:19 +0000</pubDate>

									<content:encoded><![CDATA[<p>Design Rules, Basic Level Design Drafts &amp; Lists upon lists of stuff needed to make this blasted thing.</p>
<p>Originally, the game was meant to be called Shadow Shard, and was based as a stealth game inspired mostly [&hellip;] <img loading="lazy" src="https://wemakestuffforfun.myblog.arts.ac.uk/files/2021/07/image.png" /></p>
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				<title>Arthur Audren de Kerdrel wrote a new post on the site We Make Stuff For Fun</title>
				<link>https://wemakestuffforfun.myblog.arts.ac.uk/?p=138</link>
				<pubDate>Thu, 24 Jun 2021 10:27:18 +0000</pubDate>

									<content:encoded><![CDATA[<p>Writing the essay.</p>
<p>This log will mostly be on writing the actual essay rather than further research, and how I would go about setting my time and such. The first thing I must admit was that I had forgotten I [&hellip;] <img loading="lazy" src="https://wemakestuffforfun.myblog.arts.ac.uk/files/2021/06/image-11.png" /></p>
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				<title>Arthur Audren de Kerdrel wrote a new post on the site We Make Stuff For Fun</title>
				<link>https://wemakestuffforfun.myblog.arts.ac.uk/?p=137</link>
				<pubDate>Thu, 24 Jun 2021 09:47:39 +0000</pubDate>

									<content:encoded><![CDATA[<p>The Tricky Thing that is Immersion</p>
<p>Get it? He&#8217;s immersed.</p>
<p>Immersion has numerous definitions depending on the context in which it is placed. Commonly known as physically immersing someone or something in a [&hellip;] <img loading="lazy" src="https://www.berlitz.co.uk/cache/images/DetailHero_S_Corporations_TotalImmersion-354727e0.jpg" /></p>
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				<title>Arthur Audren de Kerdrel wrote a new post on the site We Make Stuff For Fun</title>
				<link>https://wemakestuffforfun.myblog.arts.ac.uk/?p=134</link>
				<pubDate>Thu, 24 Jun 2021 07:13:55 +0000</pubDate>

									<content:encoded><![CDATA[<p>Fanciful Titles and Greater Understanding</p>
<p>After more source hunting I eventually honed the question down to the following, with a fancy title on top: &#8220;Stealth Games: Shadows and Sounds, or &#8216;How do stealth [&hellip;] <img loading="lazy" src="https://www.gamasutra.com/db_area/images/blog/218797/Sight-Sense.png" /></p>
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				<title>Arthur Audren de Kerdrel wrote a new post on the site We Make Stuff For Fun</title>
				<link>https://wemakestuffforfun.myblog.arts.ac.uk/?p=133</link>
				<pubDate>Wed, 23 Jun 2021 23:41:53 +0000</pubDate>

									<content:encoded><![CDATA[<p>Research Question &amp; Source Hunting</p>
<p>Following a presentation with tutors, I came up with two questions that would possibly be useful for this unit:</p>
<p>How does « Mark of the Ninja » and « Thief: the Dark Proje [&hellip;]</p>
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				<title>Arthur Audren de Kerdrel wrote a new post on the site We Make Stuff For Fun</title>
				<link>https://wemakestuffforfun.myblog.arts.ac.uk/?p=132</link>
				<pubDate>Wed, 23 Jun 2021 23:12:41 +0000</pubDate>

									<content:encoded><![CDATA[<p>Finding out the research question.</p>
<p>I have a certain attachement to stealth games, from Metal Gear Solid 3, to Dishonored 2, much of my time in games has either been playing some overly complex roleplaying game [&hellip;] <img loading="lazy" src="https://cdn.mos.cms.futurecdn.net/tktnrjGwAtPHFtmxRLCZ6H.jpg" /></p>
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				<title>Arthur Audren de Kerdrel wrote a new post on the site We Make Stuff For Fun</title>
				<link>https://wemakestuffforfun.myblog.arts.ac.uk/?p=127</link>
				<pubDate>Mon, 14 Jun 2021 08:31:02 +0000</pubDate>

									<content:encoded><![CDATA[<p>Progress!</p>
<p>I wouldn&#8217;t want to say this project was a failure, as things have been learned and properly executed. I have set out what I wished to do, which was to use Ink to create a text adventure. However, [&hellip;] <img loading="lazy" src="https://wemakestuffforfun.myblog.arts.ac.uk/files/2021/06/image-7.png" /></p>
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				<title>Arthur Audren de Kerdrel wrote a new post on the site We Make Stuff For Fun</title>
				<link>https://wemakestuffforfun.myblog.arts.ac.uk/?p=122</link>
				<pubDate>Sat, 12 Jun 2021 22:26:59 +0000</pubDate>

									<content:encoded><![CDATA[<p>Implenting Ink into Unity proved more difficult than expected. I had plans to use tags within the Inky file to start events on the scene, however struggled to properly read said tags through code. These events [&hellip;] <img loading="lazy" src="https://wemakestuffforfun.myblog.arts.ac.uk/files/2021/06/image-4.png" /></p>
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				<title>Arthur Audren de Kerdrel wrote a new post on the site We Make Stuff For Fun</title>
				<link>https://wemakestuffforfun.myblog.arts.ac.uk/?p=115</link>
				<pubDate>Thu, 10 Jun 2021 22:37:10 +0000</pubDate>

									<content:encoded><![CDATA[<p>Now then, the prologue of the game itself is finished. In essence, it was my own way of experimenting with Ink&#8217;s interface and trying to figure out how to properly design dialogue and a text-based adventure for [&hellip;] <img loading="lazy" src="https://wemakestuffforfun.myblog.arts.ac.uk/files/2021/06/ExperimentalDevUI-1.png" /></p>
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				<title>Arthur Audren de Kerdrel wrote a new post on the site We Make Stuff For Fun</title>
				<link>https://wemakestuffforfun.myblog.arts.ac.uk/?p=105</link>
				<pubDate>Fri, 28 May 2021 13:37:18 +0000</pubDate>

									<content:encoded><![CDATA[<p>I think I&#8217;m slowly getting the hang of it.</p>
<p>I&#8217;ve been getting used to Ink&#8217;s new scripting language, the way its vocabulary flows and how to link various &#8220;knots&#8221; or story points together. Put simply, Ink uses [&hellip;] <img loading="lazy" src="https://wemakestuffforfun.myblog.arts.ac.uk/files/2021/05/image.png" /></p>
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				<title>Arthur Audren de Kerdrel wrote a new post on the site We Make Stuff For Fun</title>
				<link>https://wemakestuffforfun.myblog.arts.ac.uk/?p=97</link>
				<pubDate>Thu, 29 Apr 2021 16:47:27 +0000</pubDate>

									<content:encoded><![CDATA[<p>For Experimental Development, I&#8217;ll be looking into the Dialogue Systems mini brief, and exploring Inky for unity. I had already done some basic fiddling around, to see how it played out and followed through basic [&hellip;] <img loading="lazy" src="https://wemakestuffforfun.myblog.arts.ac.uk/files/2021/04/Ocarina-of-Time.png" /></p>
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				<title>Arthur Audren de Kerdrel wrote a new post on the site We Make Stuff For Fun</title>
				<link>https://wemakestuffforfun.myblog.arts.ac.uk/?p=85</link>
				<pubDate>Thu, 15 Apr 2021 10:38:24 +0000</pubDate>

									<content:encoded><![CDATA[<p>Case Study: Tricky Towers &amp; Papers Please</p>
<p>To the left: Tricky Towers (Weird Beard, 2016); to the right: Papers, Please (L. Pope, 2013)</p>
<p>You may be asking yourself, “what do these two games have anything to d [&hellip;] <img loading="lazy" src="https://wemakestuffforfun.myblog.arts.ac.uk/files/2021/04/image-9.png" /></p>
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				<title>Arthur Audren de Kerdrel wrote a new post on the site We Make Stuff For Fun</title>
				<link>https://wemakestuffforfun.myblog.arts.ac.uk/?p=79</link>
				<pubDate>Wed, 14 Apr 2021 21:33:30 +0000</pubDate>

									<content:encoded><![CDATA[<p>Case Study: Using Iterative Design</p>
<p>I spoke previously of following an iterative design pattern in Development Blog n°2, but never truly delved deeply into it. For this log, I will be looking deeper into this [&hellip;] <img loading="lazy" src="https://wemakestuffforfun.myblog.arts.ac.uk/files/2021/04/iterativeProcess.jpg" /></p>
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				<title>Arthur Audren de Kerdrel wrote a new post on the site We Make Stuff For Fun</title>
				<link>https://wemakestuffforfun.myblog.arts.ac.uk/?p=67</link>
				<pubDate>Wed, 14 Apr 2021 18:50:22 +0000</pubDate>

									<content:encoded><![CDATA[<p>Development Updates:</p>
<p>game over screen prevented the central message from showingin browser framing failing, text incomplete</p>
<p>Game slots (activities) no longer spin infinitely after rotating them on a [&hellip;] <img loading="lazy" src="https://wemakestuffforfun.myblog.arts.ac.uk/files/2021/04/devImage1.png" /></p>
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				<title>Arthur Audren de Kerdrel wrote a new post on the site We Make Stuff For Fun</title>
				<link>https://wemakestuffforfun.myblog.arts.ac.uk/?p=62</link>
				<pubDate>Tue, 13 Apr 2021 23:47:39 +0000</pubDate>

									<content:encoded><![CDATA[<p>Development process has been rather quick, forcing myself to a tight schedule in order to meet the deadline. I have begun to work during the days, from 7am to 9pm, and then writing these development diaries [&hellip;] <img loading="lazy" src="https://wemakestuffforfun.myblog.arts.ac.uk/files/2021/04/image-6.png" /></p>
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				<title>Arthur Audren de Kerdrel wrote a new post on the site We Make Stuff For Fun</title>
				<link>https://wemakestuffforfun.myblog.arts.ac.uk/?p=46</link>
				<pubDate>Tue, 13 Apr 2021 21:10:21 +0000</pubDate>

									<content:encoded><![CDATA[<p>There is no point in beating around the bush, this was all done in 3 days, a massive time mismanagement issue on my behalf. Passing over the details, I was mistaken on the due date, and proceeded to rush this [&hellip;] <img loading="lazy" src="https://wemakestuffforfun.myblog.arts.ac.uk/files/2021/04/image-2.png" /></p>
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				<title>Arthur Audren de Kerdrel wrote a new post on the site We Make Stuff For Fun</title>
				<link>https://wemakestuffforfun.myblog.arts.ac.uk/?p=42</link>
				<pubDate>Thu, 14 Jan 2021 17:03:53 +0000</pubDate>

									<content:encoded><![CDATA[<p><iframe loading="lazy" title="ExampleOfPlayLabyrinth" width="640" height="360" src="https://www.youtube.com/embed/nH-8m7OAbiQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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				<title>Arthur Audren de Kerdrel wrote a new post on the site We Make Stuff For Fun</title>
				<link>https://wemakestuffforfun.myblog.arts.ac.uk/?p=41</link>
				<pubDate>Thu, 14 Jan 2021 16:59:24 +0000</pubDate>

									<content:encoded><![CDATA[<p><iframe loading="lazy" title="Ghosts vs Hunters: Videochat game play demo" src="https://player.vimeo.com/video/499779741?dnt=1&amp;app_id=122963" width="640" height="360" frameborder="0" allow="autoplay; fullscreen; picture-in-picture; clipboard-write; encrypted-media"></iframe></p>
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				<title>Arthur Audren de Kerdrel wrote a new post on the site We Make Stuff For Fun</title>
				<link>https://wemakestuffforfun.myblog.arts.ac.uk/?p=38</link>
				<pubDate>Wed, 13 Jan 2021 20:16:33 +0000</pubDate>

									<content:encoded><![CDATA[<p>Final Post on this project, concluding many things. It&#8217;ll be quite short as I&#8217;ve the report next, and its mostly an update on rules and the game board.</p>
<p>Following the proposed changes to the map, these [&hellip;] <img loading="lazy" src="https://wemakestuffforfun.myblog.arts.ac.uk/files/2021/01/FinalMap.png" /></p>
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				<title>Arthur Audren de Kerdrel wrote a new post on the site We Make Stuff For Fun</title>
				<link>https://wemakestuffforfun.myblog.arts.ac.uk/?p=32</link>
				<pubDate>Wed, 13 Jan 2021 18:49:53 +0000</pubDate>

									<content:encoded><![CDATA[<p>Going over the rules:Our two different set of rules were based around strategic deliberation, or quick thinking and anticipating movements. We&#8217;ll dub both versions the longer and shorter versions for the sake [&hellip;] <img loading="lazy" src="https://wemakestuffforfun.myblog.arts.ac.uk/files/2021/01/gameuni-Recovered-2.png" /></p>
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				<title>Arthur Audren de Kerdrel changed their profile picture</title>
				<link>https://myblog.arts.ac.uk/activity/p/400442/</link>
				<pubDate>Sun, 03 Jan 2021 19:40:24 +0000</pubDate>

				
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				<title>Arthur Audren de Kerdrel wrote a new post on the site We Make Stuff For Fun</title>
				<link>https://wemakestuffforfun.myblog.arts.ac.uk/?p=29</link>
				<pubDate>Sun, 03 Jan 2021 18:55:34 +0000</pubDate>

									<content:encoded><![CDATA[<p>INTRODUCTION:Thief, the Dark Project (hereby known as Thief), is a game developed by Looking Glass games, and published by Eidos Interactive in 1998. </p>
<p>Thief a first person stealth game, focused on the [&hellip;] <img loading="lazy" src="https://cdn.gamer-network.net/2018/articles/2018-11-16-16-03/thief-the-dark-project-is-20-years-old-and-you-should-play-it-today-1542384224795.jpg/EG11/thumbnail/1920x1078/format/jpg/quality/80" /></p>
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				<title>Arthur Audren de Kerdrel wrote a new post on the site We Make Stuff For Fun</title>
				<link>https://wemakestuffforfun.myblog.arts.ac.uk/?p=28</link>
				<pubDate>Sun, 27 Dec 2020 15:50:57 +0000</pubDate>

									<content:encoded><![CDATA[<p>Following another check up with David King, Jacky and I went over the rules once again to make its presentation clearer. Key words are now in bold, colours are specifically made to refer to certain types of [&hellip;] <img loading="lazy" src="https://cardgame.myblog.arts.ac.uk/files/2020/12/Screenshot-157.png" /></p>
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				<title>Arthur Audren de Kerdrel wrote a new post on the site We Make Stuff For Fun</title>
				<link>https://wemakestuffforfun.myblog.arts.ac.uk/?p=23</link>
				<pubDate>Sun, 27 Dec 2020 15:18:51 +0000</pubDate>

									<content:encoded><![CDATA[<p>Following some criticism and returns during our last presentation last week, Jacky decided to come up with a card back that communicated something instead of random lines. The original design was mistaken as [&hellip;] <img loading="lazy" src="https://cardgame.myblog.arts.ac.uk/files/2020/12/Example-card.png" /></p>
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				<title>Arthur Audren de Kerdrel wrote a new post on the site We Make Stuff For Fun</title>
				<link>https://wemakestuffforfun.myblog.arts.ac.uk/?p=22</link>
				<pubDate>Sun, 27 Dec 2020 11:24:10 +0000</pubDate>

									<content:encoded><![CDATA[<p>Alrighty then. After the internal playtesting session we had on Monday, a few conclusions can be&#8230; well concluded. Also, Jacky came up with some sweet card designs.</p>
<p>They look amazing, and the card design is [&hellip;] <img loading="lazy" src="https://cardgame.myblog.arts.ac.uk/files/2020/12/Example-card.png" /></p>
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				<title>Arthur Audren de Kerdrel wrote a new post on the site We Make Stuff For Fun</title>
				<link>https://wemakestuffforfun.myblog.arts.ac.uk/?p=21</link>
				<pubDate>Sat, 19 Dec 2020 14:49:05 +0000</pubDate>

									<content:encoded><![CDATA[<p>Well, that was stressful. After spending some time in vocal chat detailing the three concepts we had in for this brief. Through the use of quick slides describing the prototypes or ideas each student had in mind. [&hellip;] <img loading="lazy" src="https://cardgame.myblog.arts.ac.uk/files/2020/12/Screenshot-131.png" /></p>
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				<title>Arthur Audren de Kerdrel wrote a new post on the site We Make Stuff For Fun</title>
				<link>https://wemakestuffforfun.myblog.arts.ac.uk/?p=19</link>
				<pubDate>Thu, 17 Dec 2020 17:04:00 +0000</pubDate>

									<content:encoded><![CDATA[<p>I partnered up with Jacky for this one; the 18 card game brief is likely one I looked the most forwards to. Development started immediately after the lecture, where we began brainstorming a bunch of different [&hellip;] <img loading="lazy" src="https://lh4.googleusercontent.com/DG_MfaHb5FsKhuytjxGiJjrK015EIdTLaCmmeSjGqaqSKIM5meE3b2I59L3jD6pxWqxq0tbMxvfji6XmN2k5ovEJ3c5EL6S7cMhiIdXBpI5YsmY9T8Khx_bUuv3y2htAWrcOal-c" /></p>
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				<title>Arthur Audren de Kerdrel wrote a new post on the site We Make Stuff For Fun</title>
				<link>https://wemakestuffforfun.myblog.arts.ac.uk/?p=17</link>
				<pubDate>Sun, 29 Nov 2020 17:18:15 +0000</pubDate>

									<content:encoded><![CDATA[<p>The new map for Ghost vs Hunters, made by Valeria.</p>
<p>Using the original sketch posted in the last entry, Valeria made one of the coolest game boards I&#8217;ve seen made for someone. The board keeps much of the [&hellip;] <img loading="lazy" src="https://wemakestuffforfun.myblog.arts.ac.uk/files/2020/11/gameuni-Recovered.png" /></p>
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				<title>Arthur Audren de Kerdrel wrote a new post on the site We Make Stuff For Fun</title>
				<link>https://wemakestuffforfun.myblog.arts.ac.uk/?p=12</link>
				<pubDate>Sun, 29 Nov 2020 14:55:17 +0000</pubDate>

									<content:encoded><![CDATA[<p>&#x2666;Second post. 13/11/2020, 10:53.&#x2666;</p>
<p>So evidently its been quite a while since I last posted on here. All this to say the conference project&#8217;s gone on smoothly. I&#8217;ll be clarifying a few things I left out in the [&hellip;] <img loading="lazy" src="https://wemakestuffforfun.myblog.arts.ac.uk/files/2020/11/t3Grid_LI.jpg" /></p>
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				<title>Arthur Audren de Kerdrel wrote a new post on the site We Make Stuff For Fun</title>
				<link>https://wemakestuffforfun.myblog.arts.ac.uk/?p=1</link>
				<pubDate>Thu, 29 Oct 2020 11:59:29 +0000</pubDate>

									<content:encoded><![CDATA[<p>I didn&#8217;t know this existed in the first place, so I hope this goes well.<br />
&#x2666;First post! 29/10/2020, 12:02.&#x2666;<br />
Our assignment is to make a video conference based game, in 4 weeks, in a group. I&#8217;m currently with Tri [&hellip;] <img loading="lazy" src="http://wemakestuffforfun.myblog.arts.ac.uk/files/2020/10/T3GridExample.png" /></p>
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				<title>Arthur Audren de Kerdrel changed their profile picture</title>
				<link>https://myblog.arts.ac.uk/activity/p/386656/</link>
				<pubDate>Thu, 29 Oct 2020 11:58:05 +0000</pubDate>

				
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				<title>Arthur Audren de Kerdrel changed their profile picture</title>
				<link>https://myblog.arts.ac.uk/activity/p/386654/</link>
				<pubDate>Thu, 29 Oct 2020 11:55:04 +0000</pubDate>

				
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				<guid isPermaLink="false">b1e53e7d1af97eda9dcfa81531b42297</guid>
				<title>Arthur Audren de Kerdrel changed their profile picture</title>
				<link>https://myblog.arts.ac.uk/activity/p/386653/</link>
				<pubDate>Thu, 29 Oct 2020 11:54:22 +0000</pubDate>

				
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				<guid isPermaLink="false">45e17c2a55d2744fcb932f76e1d18e0c</guid>
				<title>Arthur Audren de Kerdrel changed their profile picture</title>
				<link>https://myblog.arts.ac.uk/activity/p/264289/</link>
				<pubDate>Tue, 19 Sep 2017 18:32:10 +0000</pubDate>

				
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